The game is lots of fun except I found a bug. The first time I tried make a flag and submit it the game just crashed. I was able to get it working on the second attempt.
Also if your open to suggestions, the fuzziness of the CRT filter hurt my eyes a little bit. It was a really cool effect and looks nice with the beautiful artwork, but it just hurt my eyes. I have a similar problem with CRT filters in other games but there's typically an option to turn it off. Maybe I'm just blind, but I wasn't able to find such an option so I'm assuming there's no way to turn it off. It's a minor thing so feel free to ignore this, but I wanted to share my thoughts.
Ignoring any comments about power scaling, can't load the game again after refreshing - at all
Was perhaps a little too passive (and momentarily misunderstood a mechanic), reloaded the page looking to restart from the top, and just doesn't load at all now, completely blank screen - no clicking no fullscreen (as in nothing there when fullscreened) no audio or display or anything
This game looks super cool! I love the artstyle and the atmosphere. I am having a small problem with the audio on linux - it sounds choppy - tried switching from Firefox to Chrome but the issue persists.
Love the art and the music! Still trying to figure out how to play (like trying to figure out how to advance to the next day) since I haven't really played these types of games. Thought I'd also report this bug when I hover over the "X" button in the "Region" pane:
glad you like it! it's C23 + sokol (with a webgl backend, only using sokol_gfx.h) + a bunch of custom utilities and compiled with emscripten down to wasm. I also use SDL for "windowing"/input and cute_sound for the audio. all the sprites were done in Aseprite, sounds in Bfxr, and music in Reason!
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nice game but needs more explanation for what sitting down and fortifying actually do, as well as showing statistics on stuff
also needs some animations to be sped up
now that i think about it, a cheap but limited scouting method would be nice to see what you can get or what enemies are actually there
Really good game, can't believe it's all in one C file
Cool game.
The game is lots of fun except I found a bug. The first time I tried make a flag and submit it the game just crashed. I was able to get it working on the second attempt.
Also if your open to suggestions, the fuzziness of the CRT filter hurt my eyes a little bit. It was a really cool effect and looks nice with the beautiful artwork, but it just hurt my eyes. I have a similar problem with CRT filters in other games but there's typically an option to turn it off. Maybe I'm just blind, but I wasn't able to find such an option so I'm assuming there's no way to turn it off. It's a minor thing so feel free to ignore this, but I wanted to share my thoughts.
Overall I really like the game and your videos.
I enjoyed the game as well, but I also had a hard time with the CRT filter effect.
Ignoring any comments about power scaling, can't load the game again after refreshing - at all
Was perhaps a little too passive (and momentarily misunderstood a mechanic), reloaded the page looking to restart from the top, and just doesn't load at all now, completely blank screen - no clicking no fullscreen (as in nothing there when fullscreened) no audio or display or anything
Was ok until that
This game looks super cool! I love the artstyle and the atmosphere. I am having a small problem with the audio on linux - it sounds choppy - tried switching from Firefox to Chrome but the issue persists.
Love the art and the music! Still trying to figure out how to play (like trying to figure out how to advance to the next day) since I haven't really played these types of games. Thought I'd also report this bug when I hover over the "X" button in the "Region" pane:
thanks for the bug report!
you advance to the next day by ringing the bells (bottom left corner of the map) :)
Ahh completely missed those. Thank you!
works perfectly fine and is also fun!
can you please give us a bit more information on how you made it and what you used?
I would like to know that as well.
glad you like it! it's C23 + sokol (with a webgl backend, only using sokol_gfx.h) + a bunch of custom utilities and compiled with emscripten down to wasm. I also use SDL for "windowing"/input and cute_sound for the audio. all the sprites were done in Aseprite, sounds in Bfxr, and music in Reason!